Robotics with LEGO Education Spike Essential: STEAM Learning and Educational Design

Fee: Contact us for more information
Duration days / hours: 5 days / 25 hours

 

For any inquiries, further details, or program customization, please contact us at info.eu@eduact.org.

 

 

Educational robotics offers a powerful way to engage learners in Science, Technology, Engineering, Arts, and Mathematics (STEAM) through hands-on exploration, creativity, and problem-solving. Beyond building and programming robots, educators increasingly need the skills to design meaningful learning experiences that integrate technology into the classroom.

This practical course introduces participants to the LEGO Education Spike Essential ecosystem and the pedagogical methodologies that support effective STEAM learning. Participants will explore how robotics can be used to foster creativity, collaboration, computational thinking, and real-world problem-solving while learning how to design and implement their own educational activities and lesson plans.

Combining technical training with instructional design, the course empowers participants to create engaging robotics-based learning experiences that can be directly applied in educational settings.

  • Introduce participants to the LEGO Education Spike Essential ecosystem.
  • Develop foundational robotics and coding skills through hands-on activities.
  • Explore the LEGO Education learning methodology and inquiry-based learning approaches.
  • Strengthen participants’ understanding of STEAM education and project-based learning.
  • Develop skills in educational activity and lesson plan design.
  • Promote creativity, collaboration, and problem-solving through robotics challenges.
  • Support the integration of educational robotics into classroom practice.

At the end of the course, participants will be able to:

  • Confidently use LEGO Education Spike Essential hardware and software.
  • Design and program introductory robotics projects.
  • Apply STEAM and inquiry-based learning methodologies in educational contexts.
  • Create structured lesson plans with clear learning objectives and assessment criteria.
  • Facilitate collaborative robotics activities for diverse learners.
  • Integrate educational robotics into classroom teaching and extracurricular activities.
  • Develop innovative learning experiences that promote engagement and active participation.
  • Primary and lower secondary school teachers
  • STEM and STEAM educators
  • Educational coordinators and trainers
  • Erasmus+ participants interested in educational innovation
  • Educators seeking to integrate robotics into teaching and learning practices
Day 1 – Introduction to Educational Robotics and Spike Essential
  • Introduction to educational robotics and STEAM learning
  • Exploring the LEGO Education Spike Essential ecosystem
  • Hardware components, sensors, motors, and smart hubs
  • Overview of the LEGO Education learning framework
  • First robotics building and programming activities
Day 2 – Storytelling, Creativity and Computational Thinking
  • Learning through storytelling and real-world scenarios
  • Introduction to block-based programming
  • Designing interactive models and robotic solutions
  • Computational thinking and problem-solving activities
  • Collaborative classroom challenges
Day 3 – Designing Learning Experiences
  • Principles of lesson planning and instructional design
  • Learning objectives and curriculum alignment
  • Assessment strategies and learner engagement
  • Adapting robotics activities for different age groups
  • Developing educational scenarios using Spike Essential
Day 4 – Creating and Testing Educational Activities
  • Workshop on lesson plan development
  • Team-based creation of original robotics learning activities
  • Peer review and collaborative improvement
  • Testing and refining educational projects
  • Preparing classroom-ready resources
Day 5 – Educational Innovation Showcase
  • Presentation of lesson plans and robotics activities
  • Demonstration of educational projects
  • Discussion of implementation strategies and classroom integration
  • Reflection on educational innovation and STEAM pedagogy
  • Course evaluation and certification ceremony

The length and the contents of the programmes can be modified according to the needs, more details will be given to interested organizations. Certificate of attendance by EDUACT will be awarded. 

The programme, on request and with an extracharge, may include cultural and outdoor activities, etc.